Critical Reaction: Critical Role’s New Campaign Begins 

Last Thursday, if you were paying attention to our Twitter, you probably noticed a massive flurry of fangirl squeeing and general excitement as Critical Role kicked off their new campaign live on the internet in front of 100,000 of their closest friends. There is something awe-inspiring and beautiful about sitting down with your best friend, logging online and watching a bunch of nerdy-ass voice actors play Dungeons & Dragons and knowing that people across a dozen time zones are doing the exact same thing. As a recovering theatre nerd, I know exactly what the energy was like behind the scenes: nervous, exhilarating, bounce out of your sneakers ridiculous. I wish I had been there. But to tell you the truth, that’s a big part of why I love Critical Role. Because it’s live, and stripped down and up close, it feels like the theatre (which is spite of what the infamous Artagan says, you should not avoid), and the cast goes out of their way to show us backstage. It’s generous and beautiful and it makes me furiously happy.

So anyway, there we were, sipping wine and eating takeout, waiting in nervous anticipation. And readers, let me say, the cast absolutely nailed it. The first session of any campaign is hard, for an endless number of reasons. And most of these will be compounded, not eased by a live audience of fans and lost Twitch commenters (who often stay and become critters <evil laugh>.

I want this post to remain, more or less, spoiler free so that if you aren’t watching already you can leave here and enjoy it unspoiled, but let me just say, I adore all the new PCs, I am in love with the new continent and social structure and if there isn’t a #TeamFrumpkin shirt by tonight’s episode, I will cry. Watching this cast explore new characters is so much fun, and I’m so excited to discover these new people together. I think this campaign will be a little darker and a little weirder, and personally, I find that awesome. Darker and weirder is kind of my Thing.

If you haven’t given Critical Role a try yet, I really hope you will. This is the perfect time to dive into this amazing experience, join an amazing and welcoming community of gamer nerds and fall in love with D&D.

Critical Role airs Thursdays at 7pm PST on the Geek & Sundry Twitch channel and Project Alpha. Follow us on Twitter for delightful commentary and epic fanart retweets.

Feathers Fall: A Critical Role Story

Warning: This post contains spoilers for Critical Role and extreme emotions. Reader discretion advised.

Warning: This post contains spoilers for Critical Role and extreme emotions. Reader discretion advised.


Darkness….an endless sea of stars and bright threads spinning in infinity. Vax came to himself with the last echoes of his final goodbyes fresh on his lips. It was over. Vecna sealed away beyond the divine gate, banished and broken. Exandria, his home, his family. Safe. He was so tired. It was pleasant to float here, among the stars, weightless and unbound.

“You have done well, my champion.” As always, her voice came from everywhere and nowhere. The porcelain face came forward through the darkness, parting the bright threads that flowed through the Matron’s impossibly large fingers.

“I made a vow”, he replied. “Keeping it was always my intention. And I will stay by your side as I promised, but I need something from you, a favor. If it can’t be done, then I will go on, and take my chances on the Astral Sea.”

The porcelain face remained unmoving, but a chuckle echoed out in the starry darkness. Which, if Vax was being honest, was a little unnerving, even now.

“A favor? What is it that you wish, Vax’ildan?”

“My family, they will not understand, they will not believe. They need to know that this is what I chose, that I have kept my promise, and cannot be called back. Or they will stay stuck, stuck in that moment of wishing they could save me, forever, trying to think their way out of it. I would ask that you show them, tell them, make them see that this was my fate, that this was the right price to pay. Help them, and I will stay in your company gladly.”

“It is done, my champion.” As she spoke Vax could see several threads brighten and then dim, as they spun in the hands of the Matron of Ravens. “Come,” she said, “you have earned your rest.”



The celebrations seemed endless, a continuous, cacophonous outpouring of relief. It was impossible to find so much as an alleyway that was quiet and empty. Scanlan was exhausted. Not even the Hat of Disguise could shield him from the endless wave of cheering commoners, so excited to see another day. He walked and walked through the streets of Vasselheim, desperate. Vox Machina had succeeded, but he had failed. Vax was gone. The others had given themselves over to sleep, aided by wine and ale, but Scanlan could not. He had failed. He was not ready to face that truth, the look on Vex’s face. And so he walked, deeper into the hidden alleys and corners of the ancient city, looking for an absolution he knew he would never find.

He didn’t know how long he’d been walking, but suddenly everything was silent and still. Scanlan was in some blackened, forgotten corner of Vasselheim, or maybe he wasn’t. When was the last time he’d slept? A voice. From everywhere, surrounding him. Low and powerful, with just a hint of laughter behind it. A voice he knew so well.

“Go home to your family and sleep you lucky motherfucker.” The words burned in his skull. “Everything is exactly as it should be, and Kaylie is waiting for you.”

Tears fell to the deserted alley floor, and Scanlan looked down sighing. “I’m sorry friend, I’m so sorry. I wanted….I wan-I-I tried.”

And there, on the ground where his tears had fallen were 7 raven feathers.


In the newly destroyed Temple of the Everlight, Pike was praying. Praying for the living, and the dead, and for all those who mourned. For her family and for the strength to help them carry on in hope. Praying for bravery because the aftermath was always harder than the war. For forgiveness for not having done enough. To save him. But most of all, she prayed for Keyleth, who more than any of them, felt so terribly alone. Pike felt more than heard the young acolytes and worshipers coming in and out of the heavily damaged sanctuary. They were clearing and cleaning, focused anew on rebuilding. Pike made sure not to let them see her tears. This had been a victory, and it was not for them to know the cost she bore for that victory.

“Oh, Vax”, she whispered. “I’m sorry, it wasn’t enough.”

The sanctuary was suddenly warm, and filled with the golden beauty of the Everlight. Pike looked up and she was there, reaching out her hand to Pike’s tear-stained face.

“Pike, my daughter, my staunchest warrior. Do not worry. He is at peace, let him rest. I will watch over him.” And she was gone, the light fading, taking the heaviest weight of Pike’s grief with it.


Grog’s ale kept disappearing. He didn’t understand it. The other people at the inn weren’t stealing it, who would steal from Grog Strongjaw? But he kept picking up his mug and there was nothing in it. Seemed like magic stuff. He didn’t really understand magic stuff, that was the kind of thing his buddy Pike was so good at. But not always. She said she couldn’t fix Vax, even though she always fixed everyone else before. Grog didn’t understand. Why couldn’t they fix him? Percy had said a whole bunch of long words at him that didn’t make any sense at all, and Grog had stopped listening. If Pike couldn’t fix it, that was that he supposed. So, he went to the inn for ale. But now it kept disappearing. Grog was frustrated! This inn was no good at all if they served vanishing ale. What was the point of that? He had an idea! He knew where he could get non-vanishing ale! Upstairs in his room, he found his fancy jug they’d gotten from the black dragon and he picked it up.

“ALE!” he said into the jug. And waited. This always worked. He looked in the jug for his ale and it wasn’t there! Instead, the jug was full to the top with raven feathers and Grog was sure he heard Vax’s laughter coming from the jug too, which must be more magic stuff because Vax was dead, not in a jug. Grog was pretty sure about that. He shook the jug again and feathers went everywhere on the floor.

“ALE!!” he said again. And it worked! The jug filled with ale, and Grog drank it and for some reason, it was better than it usually was.



Keyleth was falling, tumbling, her wings torn asunder. Wait, did she have wings? She was sure there had been wings, once. But she couldn’t fly. Her fist clenched around the ash and bone that had once been Vax. Falling, falling, falling. Why couldn’t she fly? She commanded herself to think, to focus, to find her way back to the sky. But she was falling. The wind was screaming and she was so lost. This wasn’t right, they had won. She had read that damned book and sent Vecna away beyond the divine gate. Hadn’t everyone cheered and shouted their names? She was sure they had. Why was she falling? Her free hand clawed at the empty sky, desperate for purchase, but catching nothing. She closed her eyes and called on nature to guide her, to help her right herself and find the path. Nothing. She shouted into the wind, calling for Pike, for Vex to help her. But she could not hear them. All she could hear was the wind, and all she could feel was the weight. The weight sending her off-center, pulling her down.




“Kiki.” His voice came from the shrieking winds, low and full of love. “Kiki, you have to fly. Let go and fly.” And then she remembered what she had to do. Her fist opened, ash and bone fell away, and she flew up through a sky filled with raven feathers, bursting through the storm into the sun above. Keyleth’s eyes opened in her borrowed room in Vasselheim, just in time to spy the raven in her window take flight, wheeling high up into the sky, weightless and free.


Vex was dreaming.

An endless dream, memories strung together along a never-ending arc towards something she couldn’t see.

The first time she shot a bow. Dragon scales piled around her feet. A tree sprouting from the chest of Vorugal, dead in the snow.

Vax sneaking tarts from the bakery in Byroden. Her father touching her cheek the last time she visited Syngorn, the beginnings of affection. Velora with her stuffed owlbear, blue feathers in her hair. Vax holding those same blue feathers out to her, a little piece of beauty in a moment of utter darkness.

Her mother’s smile, her mother folding linens, her mother braiding her hair. Trinket covered in chocolate and bows. Trinket asleep, Grog using him as a pillow. Vax teaching her to pick a lock, Vax wrapping his cloak around her shoulders in Whitestone, Vax holding her hand as Emon burned.

Keyleth delighting the children of Vesrah, giving them rides on dragon back. Keyleth’s eyes flaming in rage as she battled Raishan. Percy’s face, calm and unflustered at his work table, making beautiful and deadly things. Percy screaming in a lava filled cavern. Pike’s hands, glowing. Pike flying on golden wings, showering everything in light. Over it all, Scanlan singing. Sad songs and silly songs, witty and brilliant. All of them beautiful.

Vex moved through these memories like water, they swirled and layered on each other, comforting, but she was lost in them all the same. Where was she going? What on earth was she doing here? After a long time she found herself climbing a mountain, impossibly tall, yet she eventually reached the summit, high in the clouds. There, laid out on a flat stone, a set of black leather armor chased with silver scrollwork and covered in feathers waited for her.

“My dear sister, I told you before…take these wings and fly.” His voice came from all around her, quiet and calm. “It’s time.” She woke up, tears she didn’t even know were falling already drying on her cheeks.


Whitestone, Years Later

The Lord of Whitestone was dying. Though, truth be told, he’d never been comfortable with that title. He much preferred just being Percy. Percy the builder. Inventor. Cleverest man alive. It was much better than being a killer, consumed by vengeance. On balance, life had been good to him, in spite of the world being so utterly terrible at times. The chance to say goodbye to his friends, his family, was his last wish, and he had gotten it. He felt Vex’s hand on his cheek as he closed his eyes closed one last time.

Darkness….an endless sea of stars and bright threads spinning in infinity. Percy had been here once before, at least this time it hadn’t required bathing in blood. Death was cleaner, if nothing else. As he came to himself, he prepared for another frustratingly vague conversation with a goddess he’d never quite found the time to forgive. He had thoughts for her, though.

“Percival,” came a voice out of the starry blackness. “Brother, I have been waiting for you.”

Vax stepped out of nothingness, his face unchanged by the decades, a cloak of blue-black raven feathers trailing out behind him. Immortality had made him impossibly beautiful, and Percy felt a distant pang in his chest for Vex, left behind. She was his heart and he was going to miss her terribly.

“Well Vax, if I’d known it was you who would be waiting I’d have prepared something indignant and irritated to say. All these clever words for your Lady, wasted. Ah well…” and he trailed off, momentarily overwhelmed as he had always been by unexpected things.

“She’ll be alright Percival,” Vax said. “She has the others, and the children. Your name will never fade from Exandria and the good work you have done will echo down the ages. I promise you, they’ll be alright. Now come, Elysium awaits.” And with that, Vax held out his hand to Percival’s cheek, and touched his face. Percy felt a blazing warmth, and a golden light blinded him as he passed through the realm of the champion of the goddess of death and on to his rest.

Vex let her hand linger on Percy’s cool cheek as his eyes closed one last time. “Darling,” she whispered, “I will miss you so.” In silence she prayed to the Dawnfather to protect him and to the Matron of Ravens to shepherd him from life to death, knowing that a piece of her heart went with him on his last adventure. She could not bear to have him go alone.

“I will see you later darling”, she said feeling his chest still. But for one brief moment, she felt a searing heat blaze through her hand, still held on Percy’s lined face, and then it faded and he was gone. There in her hand, perfect and unburned, was a single raven feather.

“Oh, Vax” came a whisper. “Thank you.”


Critical Role airs every Thursday on the Geek & Sundry Twitch channel. You can also find it over on Project Alpha. It’s a beautiful show and if you love intricate characters, great acting and tabletop RPGs you should really be watching it. Seriously. I haven’t come anywhere close to doing it justice in this little love letter.

DCC Spotlight: Natural 20 Panel (Full)

Natural 20This year at Denver Comic Con we had the honor of presenting a panel for the first time. Together with our friends Christian and Shayla, Dungeon Masters for ATK, Inc and all around amazing humans, we led a discussion on the role that tabletop RPGs play in making the world a more awesome and accepting place, as well as how to get involved in your own tabletop RPG and find the perfect adventuring party! We had a blast, met some incredible gamers of all ages and we already can’t wait to come next year! Check it out, and make sure to give us your feedback. Thank you Denver Comic Con and Pop Culture Classroom for the opportunity to be a part of this year’s programming. See you in 2018!

Denver Comic Con is an education program of Pop Culture Classroom with more than 600 hours of educational programming and 9,000 sq. ft. of convention floor dedicated to the Pop Culture Laboratory, an area designed to engage kids in S.T.E.A.M. (Science, Technology, Engineering, Arts and Math) educational activities, and spotlight the PCC program and its students and graduates. Further, it provides educational, youth-based programming and fun activities for our younger attendees and their families, and allows young creators to work directly with professionals from the comic book and animation industries as well as other creative professions.

PCC Mission: Pop Culture Classroom ignites a love of learning, increases literacy, celebrates diversity and builds community through the tools of popular culture and the power of self-expression.

PCC Vision: Pop Culture Classroom envisions individuals transformed by the educational power of popular culture who create diverse, inclusive and engaged communities.

PCC Values:

  • Quality service to kids and communities
  • Respect, inclusiveness and diversity
  • Equality of opportunity
  • Alternative approaches to education
  • Recognizing each person’s intrinsic dignity and importance
  • Open communication, responsibility and honesty

For more information about Pop Culture Classroom’s role in the community, please visit 

5 Things Vox Machina Can Do to Avoid a Fiery Death


Art by caiomm at

It’s Thursday, people of geekdom, which means it’s time for Critical Role! The heroes of Vox Machina have little time left to prepare for a showdown with Thordak, The Cinder King. In an attempt to control our fears, and build our excitement, we put together this little advice column for our favorite adventurers. Vox Machina, please don’t die! Tal’Dorei needs you, and so do we.

  1. HEALING POTIONS. Hundreds of healing potions. Potent healing potions. Thordak was tough when he was just a dragon. Now he’s taking on fire elemental crap from some crazy powerful heart stone thing. He’s glowing red and bringing the whole fire plane over. Uh, not good. Fire breath, claws, tail, probably other crazy fire elemental stuff. He could kill you in one round. Don’t wait for healers. They might be dying on the other side of the battle. DIY healing.
  2. TALK. We know you can. In fact, it’s probably our very favorite thing about you! Well, that, or your fabulous hair. Use those free actions to focus on battle talk in character! Make yourself say something quick at the end of your turn. Quick information sharing every single turn. Examples could be: “DYING!” “Raishan has turned on us!” “Thordak is wearing cute underwear!” “POISONED!” “Grog is really a dragon too and we’re surrounded!” Though if that last one is true, you’re all hosed and I would probably just give up.
  3. HIDE. Better cover and hiding places are essential. We’ve learned the drawbacks of the mansion. Stupid being on another plane where magic jewelry phones don’t reach. Make that Plan B. For Plan A, maybe a quick half wall that curves over? Percy’s a genius, ask him.
  4. FIRE RESISTANCE. Seriously. You’re going to be cooked alive. Scrolls of fire resistance! Potions of fire resistance! Whatever you can find! SHOP FOR YOUR LIVES! Life may only need things to live, but you guys need some major fire resistance. Not everyone can be as cool as Pike with her badass armor. Help yourselves. Oh, and throw in a Heroes Feast while you’re at it. Just in case.
  5. KEEP GILMORE ALIVE! For real. We will come in game and perform a TPK if you let him die. Sorry, sorry. That was aggressive. We are all stressed. We just love Gilmore the most.

As a bonus action, we have added the following:

5 Things Critters Can Do to Survive

  1. BEER POTIONS. Characters could die in a round! Make sure you heal your emotions with your favorite drink. Maybe Grog will lend us his Alchemy Jug? Potions of Wine, Gin or Diet Coke can substituted as you see fit.
  2. TALK. Twitter. Chat. Make sure to use all caps. You can panic with us and the rest of your fellow #critters together!
  3. GET IN THE MOOD. Listen to this freaky soundtrack to get yourself pumped up. Oh crap, they’re all gonna die.
  4. FIRE RESISTANCE. We all better get some fire resistance too. Thordak hates everyone. I’m not sure we’re safe. Make sure the blanket you’re hiding under as you watch is fire resistant. Carry a fire extinguisher everywhere. Can’t be too careful .
  5. PRAY. Sacrifice some chocolate. Gods like chocolate. And by sacrifice, I mean eat it. If you don’t like chocolate, send it to us. We will make your god offering ourselves because we love choc…I mean, we love you that much.

We hope Vox Machina takes our advice in the loving spirit it was intended. And who knows? Maybe Thordak will wake up tomorrow and decide “Nah, I think I’ll go back to the Fire Plane, this is boring.”

Oh who am I kidding? We are so boned.

Memory and Mercy: A Critical Role Story

Critical Role is one my very favorite things on the internet. I wear the badge of being a #critter with pride, but I usually keep my fandom contained within compliments, retweets and buying beautiful art made by other people. But something unusual happened this week. I felt inspired to write a story. To give you some context, I haven’t written fiction since I was in high school, and I have never even put my toes in the waters of fanfic. But I had to get this story out. This piece is made with more love than talent.

To give some brief context, this is set a few centuries in the future of the world of Vox Machina, the intrepid adventurers of Critical Role. I hope this story is the beginning of turning the adventures of Vox Machina into a series of folk tales, as they would have become in the decades after their real story ended. We’ll see how much inspiration I can come by.

Please be advised that the rest of this post contains spoilers up through Episode 68 of Critical Role.


Memory and Mercy

New Emon, circa 250 years Post Conclave

The children filed into the teaching hall in as orderly a procession the young and excited are capable of, finding their seats and chittering to each other. The hall was beautiful, lush green grass for a carpet, high windows streaming in the light. The students’ benches glowing warm wood, made that much more beautiful and inviting with Druidcraft carvings and living flowers climbing the legs. At the front of the space, their teacher waited with the patience only a long life can bestow. She had promised to start their day with a story, truly a history lesson hidden within a tale, another chapter in the famous adventures of Vox Machina, heroes of Tal’Dorei.

“Good morning, good morning students, let’s take our seats. It’s time to begin our lessons.”

“Mistress, Mistress, you promised us a story!” the students cried as they found their benches and chairs.

“Tell us ‘Grog and the Pony’!” she heard Callisto Brightheart shout out. “I want to hear about how the pony saved Grog and Scanlan from the evil dwarves! Please Mistress, it’s my favorite.”

It hadn’t really been that way, but these tales grow with the telling and the years gone by. Better to let the children believe a magic pony had rescued Grog and the Gnomish bard from certain death than the rather messy truth. Certainly Callisto was not ready for the real tale, she rode her pony every day and was becoming very attached to him.

“No, no, I want to hear ‘Vax’s Wings’!” piped the voice of Fen. “Tell us how he traded his favorite blade so he could fly and how he became best friends with the Queen of the Ravens, who saved Vox Machina again and again.”

Well, that last part was mostly right. Vox Machina’s bacon had been pulled from the fire by the grace of the Raven Queen more than once, but it was never a blade Vax had traded for her favor. Someday, the children would learn that the blessing of a god does not come in exchange for steel and leather.

She opened her mouth to speak, to tell the students what today’s tale would be and found herself cut short by another request.

“Mistress,” said the small voice of Quince, “please, I would like to hear ‘Trinket, Trinket, Little Bear’. Everyone knows that talking bears are the best! Tell us about all the times he saved Vex, oh please Mistress.”

She smiled. Trinket didn’t talk, not really. But it was true that he saved Vex many, many times. Saved her life, saved her soul and her sanity. She thought for a moment about perhaps giving in to Quince, and telling the children all about how when Trinket was just a cub, Vex found him and made him her family. But no, she had made a promise.

“Those are all most wonderful tales, my children. But you have heard them all already. I have a new story for you today.”

“Is it ‘Keyleth and the Sparkstone’?” called Hylas. “Or ‘Attack of the Dragons’? My sister says that one’s scary! I want to hear a scary story.” Sweet Hylas, for whom the dragons were never real.

“No Hylas. This is the story of Percival, who rose and fell, then rose again through the blessing of Sarenrae and the love of his family, Vox Machina. Listen well, children and heed my words. The pull of vengeance may be strong in this life, but the power of love is greater by far.”

The children finally quieted, as if by a spell. This story was definitely new. She looked over her students bright and beautiful, settled her shoulders and began.

“His name was Percival Fredrickstein Von Musel Klossowski de Rolo III, which is a mouthful, isn’t it children?” She paused, steadying her breathing. “But we called him Percy.”

The Best of SDCC 2016: Panels and Trailers and Nerds, Oh My!

SDCC-Banner-2016So, San Diego Comic Con was last week, and while once again we couldn’t be there in person, we watched and tweeted and laughed as amazing things from Con appeared on the internet in all their nerdy glory. Here are some of our top highlights from San Diego!


NerdHQ killed it again in 2016, bringing top-notch talent to their offsite stage, with panels, one on one conversations and laughs. Oh, and by the way did we mention they made an absolute ton of money for Operation Smile? We suggest you go to the archives and watch them all, but if you can only pick a few, make sure you check out the Badass Women panel, Nathan Fillion’s solo panel and Stephen Amell and Friends.

Critical Role

Critical Role hit critical mass in San Diego this year, having not one, but two panels. One onsite at SDCC and then a second, Dating Game themed panel over at Conival, a joint collaboration between Nerdist and Geeky and Sundry. And boy howdy, did they deliver. All while managing to be more or less spoiler free for those viewers out there that may not be completely caught up. The cast was hysterical and irreverent as usual, and showed in both panels their love and respect for the nerd community. They’re not only putting dynamic and amazing entertainment out into the world every Thursday, they’re putting out a ton of love and joy. Which, just between us, the world sorely needs right now. Also, Travis sang C is for Cookie as Grog, so really, what more do you want?

All Things Wonder Woman

First off, let’s talk about that trailer. Oh, you haven’t seen it? Go, watch, we’ll wait. Are you back? Wasn’t it amazing? Yeah. There was also a short, but awesome panel with Patty Jenkins, Gal Gadot, Connie Nielsen and Chris Pine that we wished was 2 hours longer. Oh, and they did a Wonder Woman 75th Anniversary Retrospective panel too. Everyone keeps asking “Who won Comic Con?”. Our answer: Wonder Woman. Hands down. The first female superhero is finally, finally, finally getting her moment in the sun and it is glorious. Let’s watch the trailer again.

The Game of Thrones Panel

Game of Thrones always delivers at SDCC, and 2016 was no exception. They were funny, they were pithy and Sophie Turner got to shut down a fan who really, really, really wanted JonSan to happen. (Spoiler Alert: that’s not happening). Having the panel hosted by Rob McElhenney (Mac from It’s Always Sunny in Philadelphia) continued one of my favorite SDCC trends as well; having famous fans host panels for things they nerd out over. It’s delightful, endearing and offers a unique view into how celebrities really are geeks just like the rest of us. We also got to cry over Hodor again and hear the cast predictions for who will sit the Iron Throne in the end. Good stuff.

Guardians of the Galaxy Vol. 2 Panel

It had showmanship. It had Chris Pratt generally being adorable. And Michael Rooker in full costume haranguing James Gunn in front of all of Hall H. What more do you want out of life? While it was short on scoop on the new movie, it was long on awesome. And also long on there being more awesome and ass-kicking ladies in Volume 2. And really, that’s what matters. The Guardians films are an important reminder that movies can, and should, be fun, silly and heartfelt. And that comic book movies area for everyone.

John Barrowman’s Cosplay

Holy nerdgasm, John Barrowman’s SDCC cosplay was next level. He did Harley Quinn, Squirrel Girl and Zapp Brannigan! Not to mention all that time he spent running about Con in heels just because he felt like it. John Barrowman is an international treasure who puts more positive, zany love out into the world every day than most of us can hope to in a lifetime. If you’re not following him on social media, you should be.


We know that the list of amazing, epic things that happened at SDCC 2016 is way longer than this. There was a ton of incredible cosplay and the annual Adam Incognito game. There were comics artists and authors and artists galore. There were pop-up parties and dance marathons. So tell us readers, what was your favorite moment from San Diego Comic Con? Tell us in the comments!


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